Four nonmagical walls of solid earth spring into existence surrounding the point you touch, creating a pyramid around you. The walls are 1 1/2 foot thick and 15 ft wide at the base, connecting at the apex of the hut 15ft in the air.
If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
It can’t occupy the same space as a creature or object. It must merge with and be solidly supported by the earth. You can crudely shape the wall to create entrances, battlements, and so on.
The wall is an object made of earth that can be damaged and thus breached. Each wall has AC 12 and 5 hit points per inch of thickness (90/wall). Reducing a wall to 0 hit points destroys it, destroying two adjacent walls ends the destroys the structure ending the spell.
If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can’t be dispelled. Otherwise, the walls crumble when the spell ends; restraining anyone inside the hut.
While holding concentration on the spell, as a bonus action, you can form an earth spike to make a melee attack against someone within 5 ft of the wall. Dealing 2d6 piercing damage on a failed DEX save, half as much on a success.
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