This spell protects any allied creature you deem non hostile to you. The Black crimson Field only appears when first cast and when it the creature protected by the field is attacked or is under a spell effect,item effect by a hostile enemy(s) you deem to you. Pick up to six Allies including yourself, you deem as such and they gain the following Buffs.
.+6 to ac and the field negates any and all force/Necrotic damage.
. you can re-roll your die should you fail any saving throw.2nd,Should you still fail any saving throw of any kind you choose to pass it instead. when that happen this field ends on you instantly and can't have this spell put on you until the next day.
. You can at the start of your turn regain 2d4 hit points on the start of your turn should you have taken any damage.
. You gain extra 15 temp hit points as soon as the spell has been placed on you. you can't regain said hit points. At higher levels the Ac goes up by 1 and extra 4. ex Ac+7 and 3d4 instead of 2d4. max level is when Ac is a +9 and the hit die reaches 5d4.
* - A Field of Black dark crimson surrounds the Target like protection.
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