Level
1st
Casting Time
1 Hour Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Summoning

You gain the service of a Crawling Claw familiar, a spirit that Through dark necromantic rituals, the life force of a murderer is bound to its severed hand, haunting and animating it. If a dead murderer's spirit already manifests as another undead creature, if the murderer is raised from death, or if the spirit has long passed on to another plane, the ritual fails. The ritual invoked to create a crawling claw works best with a hand recently severed from a murderer. To this end, ritualists and their servants frequent public executions to gain possession of suitable hands, or make bargains with assassins and torturers. Animating in an unoccupied space within range, the familiar has the statistics of the Crawling Claw on page 44 of the Monster’s Manual. Your familiar acts independently of you, but it always obeys your commands. In combat it rolls its own initiative and acts on its own turn. When the familiar drops to 0 hit points, the hand becomes inanimate, leaving behind physical form that can be reanimated through recasting the ritual within three days. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits blind sight within 30 feet of the familiar. During this time, you are deaf and blind with regard to your own senses. As an action, you can dismiss your Crawling Claw familiar. It turns to ash and can’t be reanimated; a new ritual must be performed and another murderer’s hand must be acquired.

You can have more than one Crawling Claw familiar, equal to half of your spell casting modifier bonus, rounded down (Int, Wis, Cha) and each can be commanded independently as an action. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

* - (10 gp worth of charcoal, incense, the severed hand of a murderer,and herbs that must be consumed by fire in a brass brazier)

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2020 12:12:33 AM
3
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Coming Soon

Spell Tags: Summoning

Available For: Wizard (Legacy)

Thad_Ironknife

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