Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Creation (...)

Four non-magical walls of solid earth spring into existence surrounding the point you touch, creating a pyramid around you. The walls are 1 1/2 foot thick and 15 ft wide at the on each side at the base, connecting at the apex of the hut 15ft in the air. 

If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (creatures choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the structure.

It can’t occupy the same space as a creature or object.  It must merge with and be solidly supported by the earth, it cannot be cast on a surface other than earth (ei water, stone, lave, etc). You can crudely shape the wall to create entrances, battlements, and so on.

The wall is an object made of earth that can be damaged and thus breached. Each wall has AC 10 and 4 hit points per inch of thickness (72/wall). Reducing a wall to 0 hit points destroys it. Destroying two walls ends the destroys the structure, restraining anyone inside the hut. 

* - (Handful of loose soil)

Spell Tags: Creation Utility Environment

Available For: Druid (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Wizard (Legacy) - School of Evocation (Legacy)

WizKid_OW

Comments

Posts Quoted:
Reply
Clear All Quotes