Level
4th
Casting Time
1 Action
Range/Area
120 ft. (60 ft. *)
Components
V, S, M *
Duration
Instantaneous 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Control

Creatures in a 60 ft radius within the range of 120 feet must make a dexterity save. On a successful save the fluid that was doused onto them last for half of the initial time (e.g if it was to last 4 rounds it would last 2 rounds. If it is less than 1 round the spell doesn't effect the creature at all). On a failed save the creature(s) is(are) completely covered and soaked through with the following fluid/liquids/emulsions/compounds (don't @ me science people).

Roll a D6 to determine what fun liquid gets poured over the helpless creatures. Then roll a d4 to decide the duration of how long the fluid lasts on the creatures. At higher levels you can roll an extra d4 for each level above 4

Oil: The victims are soaked through with a flammable oil. When they are taking fire damage they take an extra 7d6 fire damage and are set on fire. If the creatures fail a wisdom save they flail around using up all their movements and are frightened 

Cold Water: The victims are soaked through with cold water. They lose concentration on any spells they were using and when taking damage from electrical attacks they take an extra 6d8 damage.

Thick mud: The victim is covered in a thick layer of mud. Their movement is halved and they have disadvantage on all attack rolls. If the victim is outside in the sun the mud will harden, reducing movement to 10 ft, in d6 turns. They also take 5 less damage overall from all attacks . (e.g your scorching ray does 20 damage they take 15 instead).

Molten Metal: The victim will be covered in hot molten iron. They must make a con save or drop their weapons and flail around using up all their movement and actions for d3 rounds. The victim also takes d12 fire damage. 

Honey: If the victim is outside the honey will attract a swarm of flies. The flies will buzz around and blind the target. 

Acid: The victim is covered in a shower of acid. They take 10d4 acid damage and if they were wearing any metallic armour a 10 ft area around them becomes flammable with Hydrogen gas being created. This flammable gas cloud can be blown away with wind. 

* - (Oil )

Spell Tags: Control

Available For: Sorcerer (Legacy) Warlock (Legacy)

Blumenkranz

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