Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)
You touch yourself, and if you aren't wearing armor a protective magical force surrounds you until the spell ends. Your base AC becomes 13 + your Dexterity modifier and you gain 5 temporary hit points. The spell ends if you don armor or if you dismiss the spell as an action.
* - ((a piece of bone or dust of bone) )
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Posted Jul 3, 2019This makes Mage Armor completely moot. All the effects are the same, but better because of the additional 5 temporary hit points.
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Posted Jul 4, 2019Yes, that was exactly the point when I designed it years ago, a newbie wizard wanted to play a necromancer, I knew how shit necro's were but had an enemy necromancer they were fighting against have this spell to give him a bit more oomph.
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Posted Jul 4, 2019Yeah, I didn't pay attention to the "Self" range. That balances the 5 temporary hit points. I had this vision of a caster being able to buff his entire party and was turned off. Nevermind.