Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

    Up to three creatures (including yourself) in range can receive one of the following benefits, presuming they meet the requirements, all other allied creatures heal 1 HP.  If any one creature heals 15 or more HP, you gain a level of exhaustion, you can only gain 1 point of exhaustion per casting of this spell.

  • Creature heals 1 Hit Point.
  • The creature heals 5 Hit Points if they have used hit dice or are have lost 10 Hit Points.
  • If the creature has less than half of their maximum Hit Points, they can spend up to 3 hit dice (with con mod per die) and heal that amount.
  • If the creature is unconscious, they heal 15 HP.
  • If the creature is dead, they restore 30 HP upon resurrection.

Spell Tags: Healing Buff Combat

Available For: Cleric (Legacy) Druid (Legacy)

mysock6

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