Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Thunder (...)

You form a barrier of thunderous energy that protects you from harm. When a creature within 10 feet of you attempts to attack you while the spell is active, it must a Dexterity saving throw or take 1d6 thunder damage and be pushed 5 feet away from you in a straight line.

As a bonus action after you cast this spell, you can expel a wave of thunderous energy around you. When you do so, all creatures within 10 feet of you that are not behind total cover must make a Dexterity saving throw, taking 2d6 thunder damage on a failed save, or half as much on a successful one. A creature that fails this save is also pushed 5 feet away from you in a straight line.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, it deals an additional 1d6 damage for each spell level above 1st.

Spell Tags: Damage Buff Combat Warding

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Meemaster

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