You create an amount of glowing orbs, in a deep teal blue, equal to half of your spellcasting ability modifier, rounded up. Once summoned, the balls of energy float around your head and give off bright light in a 5ft radius and dim light for another 10ft.
You may use your bonus action to direct one or more orbs towards any creatures not behind total cover within the 30ft range. The orb hits and the target suffers damage equal to 1d4 + Spellcasting modifier.
When a creature makes a melee attack roll against you or steps into range, you can use your reaction to direct one or more of the orbs towards that creature, as long as they are not behind total cover.
When you cast this spell using a spell slot of 5 level or higher, the spell creates one more orb for each slot level above 4 Level.
* - (a pouch of pearls worth 150g which the spell consumes)
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