Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

The musician may pull out an instrument of their choosing to perform a jingle, tune, or song to summon ethereal notes that serve the player on the battlefield. Roll a d20 for performance and check the total on the table chart to see how many notes were summoned, then you may choose ONE of the following functions of what they do:


 

d20 = # of notes summoned

  1. =0
  2. =1
  3. =1
  4. =1
  5. =2
  6. =2
  7. =2
  8. =3
  9. =3
  10. =3
  11. =4
  12. =4
  13. =4
  14. =5
  15. =5
  16. =5
  17. =6
  18. =6
  19. =6
  20. =7

*As you are able to add your adventurer's Performance skill to the roll, do note that the maximum number of notes will always be 7 and will not exceed over that limit


 

Musical Missile: Each note can be shot once at any target within range, if multiple notes were summoned they can be directed at multiple targets within range (Ex. 7 notes summoned, 4 will be shot at the orc, 2 will be shot at the skeleton, and 1 will be shot at the goblin). Each note does one d8 damage.

  • Upon impact of missile notes, an audible sound is made that can be heard in 100 feet
  • Musical Missile deal radiant damage
  • Using a 5th level spell slot, the damage roll will be a d10
  • Using an 8th level spell slot, the damage roll will be a d12

Rallying Rhapsody: Each note can be directed at any target within range, if multiple notes were summoned they can be directed at multiple targets within range. Each note will act on a turn (Ex. 7 notes summoned, 4 will go to paladin which yields 4 turns of benefits, 3 will go to wizard which yields 3 turns of benefits). The target can choose between adding additional points to Armor Class or Attack Roll, the number is determined by the target's level.

  • Rhapsody notes will hover around target and after each turn, one Rhapsody note will fade away
  • Can only be heard by the target therefore conducts no loud audible sound
  • Concentration

Annoying Aria: Each note can be directed at any target within range, if multiple notes were summoned they can be directed at multiple targets within range. Each note will act on a turn (Ex. 6 notes summoned, 5 will go to troll which yield 5 turns of burdens, 1 will go to goblin which yields 1 turn of burden). The target has disadvantage on every attack roll, saving throw, and skill check until all Aria notes fade away.

  • Aria notes will hover around target and after each turn, one Aria note will fade away
  • Can only be heard by the target therefore conducts no loud audible sound
  • At the start of the target's turn, the target has a choice to endure with the notes or use an action to roll for a wisdom saving throw to shake off the aria notes, if failed then the target may try again another turn or wait until they all fade
  • Concentration

* Trouble Clefs does not work in an area where the spell Silence has been cast

 

 

 

 

* - (Requires at least one musical instrument)

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2018 10:15:06 AM
38
2
1
Coming Soon
7/19/2018 6:28:22 PM
210
1
1.1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy)

JustGiorno

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