When you use this cantrip to store an item you create a pocket dimension that is a a miniature demiplane the size of a 5 foot cube. Only you have access to this pocket dimension and you can only store one object within it. The pocket dimension disappears when the object stored in it is retrieved from it. You may only have one such pocket dimension active at any time.
With your action you may either store an item or retrieve it. When storing you target an object that you can see within 5 feet that is not worn or carried by a creature other than you; the object is sent into the pocket dimension if it would fit. When retrieving something you target an object in the pocket diemsnion and can summon it to an unoccupied space you can see within range which may include upon your person or in your hand. You cannot summon the object in a way that would cause it to be worn or carried by a creature other than you.
If you die while you have a pocket dimension active the pocket dimension disappears and the object stored within will instantly appear in a random unoccupied space within 5 feet of you. If there is no space within 5 feet of you that the object can be summoned to then it is instead sent into the Astral Sea.
The object used in this cantrip can be a container for other items like a backpack as long as it would fit within a 5-foot cube. The pocket dimension is technically a demiplane so it does not cause problems with storing an object containing its own pocket dimension like a Bag of Holding.
This is basically Secret Chest (but with less risk, less cost, and holding slightly more) as a cantrip. I don't see how you can justify that.
Secret Chest allows you to store multiple items safely. You can summon and dismiss it anywhere and your items remain safe even if you die, fall unconcious, etc. With this cantrip if an enemy kills you then whatever you stored instantly appears readily available for them to take from you (on the same turn, since even enemies get 1 free action per turn).
In games where I playtested this it presented no problems at all. However, when comparing to other storage spells and realising people may play their games differently I do agree this could probably be overpowered a tad. I'll see if I can have a rethink on a new version. Thank you for the feedback. :)
One of the coolest cantrips i've ever heard of! Keep up the awesome work
I definetly think this is a fine cantrip and it isn't like it is better than a bag of holding or a secret chest. I could definetly use this for my dragonorb. Thanks for the good work.
Doing some napkin math, if one Portable Hole can fold into a roughly 1inch by 1inch by .25 inch space, and assuming a 5x5x5 thin metal box that for all intents and purposes doesn't take up any real room, you can fit a stack of 240 Portable Holes from top to bottom one on top of another. If we do this 60 times that's only 1/60th of the box filled, for a total of 14,400 Portable Holes. Multiply that by 60 to fill the rest of the box and you get a whopping 864,000 Portable Holes! The inside of a Portable Hole is stated to be 6 feet by 10 feet. Assuming you could fill each Portable Hole up to their brim, each Portable Hole can hold 60 cubic feet of materials. Multiply everything together, and the max capacity this baby can hold is... (drumroll please)
Fifty-one million, eight hundred and forty thousand CUBIC FEET.
That is 5184 followed by FOUR zeros of feet. Thassa lotta feet, guy.
Variant Encumbrance? More like, NO, amirite guys? Up top!
On top of that, this spell allows you to just keep that stuff in deep storage with no worries, assuming you don't die. But then again, if you do die, you could just have a trap on the box to have it explode if anyone other than you tries to open it. Or you could do a Glyph of Warding, or you could do any number of other things.
Now, you may be asking, how do you acquire this many portable holes? You know, I hadn't really thought of that. Cool enough Idea tho lmao
Perhaps a way to limit it a bit might be to require Concentration to keep it active. I'm still very new to DnD, but as I understand it, you could use Concentration to keep this little demiplane in existence, and if something causes you to break that concentration, it collapses and causes the item to appear as per your rules.
So you could use it to walk into a shop, cast it, do a sleight of hand check to pilfer something and store it. Then casually walk out and collapse the demiplane, and you've casually snuck something out. However, if the shopkeeper notices that something has gone missing, and starts to question you (as the last one in that proximity) you'd have to start making Concentration saves to keep the demiplane in existence, you might suffer a disadvantage if the shopkeeper starts patting you down looking for it. Should you fail, the item appears nearby and if it didn't make a noise, you could always pass it off (with Persuasion) that he must have just overlooked it, and it couldn't have been you as he was patting you down at the time, you could even accuse him of trying to set you up.