Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
20 ft.
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Bull Rush is a bonus action that can be used at the first opportunity when the enemy you last attacked dies. It allows you charge a minimum of 20ft in a straight line, if you hit any creatures within 20ft they must make a dex saving throw. On a failure the creature takes 1d8 bludgeoning damage and is knocked prone, on a success the creature is unaffected. Should you not hit a creature before 20ft (if a creature saved then they were not hit), you continue on your next turn until you hit a creature or reach 50ft and fall prone. Should you hit an object such as a wall, then roll 1d8 damage on yourself