Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S *
Duration
Until Dispelled 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

Calling upon your spiritual animal form, your Natural Form changes into your Ancestral Form, complete with all the benefits associated with your particular chosen animal. Some of the benefits may include:

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

There is a caveat, however, as you may not become an animal greater than the size of an African Lion, and in order to transform you must roll a 10 or higher on 1d20. This transfiguration spell lasts for as long as the user wants it to, but you must roll again to go back to your Natural Form. You must rest in order to transform from Natural to Ancestral again.

You also cannot speak any other languages other than Animal during your time as your Ancestral Form.

* - (Totem, pelt, or some other item that shares characteristics of your chosen form.)

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2020 2:45:39 AM
9
1
1.0
Coming Soon

Spell Tags: Shapechanging

Available For: Sorcerer (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

LarsLeopard

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