Level
5th
Casting Time
1 Action
Range/Area
Sight
()
Components
V, S, M *
Duration
Concentration
1 Round
School
Evocation
Attack/Save
CON Save
Damage/Effect
Damage (...)
From your magical focus, a brilliant light floods out piercing all allies and enemies alike. all creatures must make a Constitution saving throw.
- Enemies are dealt 3d4 damage and are blinded
- Allies are dealt 2d4 damage and are blinded
upon successful saving throw:
- Enemies take half the amount of damage and not blinded
- Allies are healed for the damage amount instead, and not blinded
When cast with a 6th level spell slot or higher, the spell damage is increased by 1d4 per spell slot level
* - (A drop of your blood -which the spell consumes)
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