Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Lightning (...)

This acts as both Witch Bolt and Shocking Grasp, allowing the user to deal 1d12 of lightning damage from touch to several feet in front. When used, bright-blue electrical currents will surge through the veins in the user's hand. It also deals an extra d6 of lightning damage if the enemy attacked is drenched, soaked, or standing in water, as well as electrifying them, dealing them a d4 of damage for 1 round. Also, when a person is stunned by Electro Bolt, melee attacks against them deal 4 times as much damage, so 1d4 of piercing would become 4d4 of piercing, and so on. Ignore that only Wizards, Sorcerers and Warlocks can use it, because there is no option to get rid of that feature, sadly, and because this is a Bioshock Plasmid, which can be used by anyone. This is for a Bioshock-based campaign I'm doing, so if anyone wants to use this, fine by me.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TMECTheWriter

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