Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

You pump your fist against your heart and use the same hand to point at up to two creatures. Faint white streaks begin swirling around the chosen creatures' bodies.

Targeted creatures gain resistance against cold, fire, and lightning damage for the duration. When a targeted creature takes cold, fire or lightning damage, the resisted damage is transferred to the caster. Of the total damage resisted, the caster will take half. When taking this damage, remember to have the caster make a Constitution save to maintain Concentration. If failed, the spell ends.

At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, the number of targets increases by 1 for each slot level above 2nd.

* - (ball of clay with string tied around it)

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ChooCantrelll

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