Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
The piece of iron in your hand burns bright red as a ray of fiery energy jumps to a creature of your choice within range. The creature's wounds seal painfully and it regains hit points equal to 2d4+your spellcasting ability modifier.
The creature must make a DC 12 Constitution Saving Throw. On a failed save, the creature stays unconscious for one more turn or has disadvantage on its next attack.
At Higher Levels. The healing is increased by 1d4 for every slot level above 1st.
* - (A piece of Iron)