Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

Three multi-colored spheres of fire, each with a diameter of 5 feet, appear in an unoccupied space of your choice. Creatures within 5 feet take 1d6 fire damage on a failed dexterity save.

As a bonus action, you can move one sphere up to 10 feet. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When casting, the damage increases by 1d6 per sphere for each spell slot level above 2nd.

* - (a pinch of sulfur, colored chalk, and a few grains of powdered iron.)

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2020 2:18:25 PM
26
2
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Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Celestial (Legacy)

Master_Mack

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