Level
Cantrip
Casting Time
2 Actions
Range/Area
20 ft.
Components
V
Duration
3 Rounds
School
Divination
Attack/Save
None
Damage/Effect
Exhaustion
Once the spell has been cast, all things (living or dead, Friendly or Foe) will be frozen in a 20 ft radius in front and to the sides and unable to cast spells, attack, or move. The caster most role 4D8, if any land on 8 the caster will be frozen too for 1 round. The spell can be dispelled by flame magic or a type of heat source being cast from an outside source, this will take 1 round to accomplish.
Lv 1: 20ft Radius
Lv5: 25ft Radius, Role 3D8 instead of 4D8
Lv16: 30ft Radius, Increase the dispell time to 2 rounds or a lv 10 fire spell
lv 20: 35ft Radius
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