Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure a mass of chaotic magic gathered randomly and haphazardly from the different planes on a location you can see.
Each creature in a 1d4x10-foot-radius sphere centred on that point must make a Dexterity saving throw. A target takes (2d6)d6 damage on a failed save, or half as much damage on a successful one.
The type of damage is determined randomly (1d6):
1 fire
2 cold
3 poison
4 force
5 necrotic
6 acid
The explosion spreads around corners.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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