Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure a mass of chaotic magic gathered randomly and haphazardly from the different planes on a location you can see.

Each creature in a 1d4x10-foot-radius sphere centred on that point must make a Dexterity saving throw. A target takes (2d6)d6 damage on a failed save, or half as much damage on a successful one.

The type of damage is determined randomly (1d6):

1 fire

2 cold

3 poison

4 force

5 necrotic

6 acid

The explosion spreads around corners. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Available For: Sorcerer (Legacy) Wizard (Legacy)

SirNoob

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