Level
6th
Casting Time
1 Action
Range/Area
70 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You call forth a chain creature. Choose an empty area that fills a 10-foot cube within range. A chain creature appears in an unoccupied space within 10 feet of it. The creature reverts back into the spell components when it drops to 0 hit points or when the spell ends.

The chain creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the creature, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the chain creature doesn't disappear. Instead, you lose control of it, it becomes hostile toward you and your companions, and it might attack. An uncontrolled chain creature can't be dismissed by you, and it disappears 1 hour after you summoned it.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can summon one additional chain creature for each slot level above 6th.

* - (3 chain links, a pinch of sand)

Spell Tags: Summoning

Available For: Sorcerer (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

Theonlyawelord

Comments

Posts Quoted:
Reply
Clear All Quotes