Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Environment (...)

You imbue one creature that you touch with oceanic magic, allowing it to traverse aquatic environments with ease. Until the spell ends, the target gains a swimming speed of 60 feet, it can breathe underwater, and it doesn't suffer disadvantage on attack rolls for being underwater.

In addition, while the spell lasts, the target has advantage on saving throws made to resist the effects of the dark lagoonscalding sphere, and watery sphere spells, and it ignores any difficult terrain or obscurement caused by the presence of water (but not the effects of water currents).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

* - (fish scales and a sea shell)

Previous Versions

Name Date Modified Views Adds Version Actions
12/19/2020 1:58:47 PM
167
22
1.0
Coming Soon

Spell Tags: Environment Exploration

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

BenevolentEvil

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