Level
1st
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

A strange rip in reality appears at a point you choose within range. From this point a strange and malformed hand sprouts forth, mimicking your movements. The hand lasts for the duration, until you lose concentration, or until you dismiss it as an action. The hand vanishes if it is ever more than 40 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, pour the contents out of a vial, make an unarmed strike, cast a spell, or to make an attack roll with any weapon it is holding. You can move the hand up to 30 feet each time you use it.

The hand cannot wield a two-handed weapon or carry more than 30 pounds.

(This spell's school is considered Corruption and Necromancy.)

 

Available For: Wizard (Legacy)

JaysCry

Comments

Posts Quoted:
Reply
Clear All Quotes