Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
You create a Holy or Fiendish Barrier in a 20 ft. cube by sprinkling Holy Water on ground. Each creature that is a Fiend,fey,Abberation, Undead or celestial must make a wisdom save, turning back on failed save dashing away as next action. On Success, It is able to enter the barrier taking 1d6 Radiant damage at start of each turn without any save. This ignores resistance but not immunity.
* - (Holy Water of cost of at least 25 gp which spells consumes)
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