Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

A creature with in range that you choose must make a Wisdom saving throw. On a failed save the target will copy your movements to the best of it ability this takes the targets entire turn.

To attempt to copy the caster the creature will make an slight of hand, athletic, or acrobatics checks  (dm choice) at the start of its turn. If the creature has a different body configuration (such as having 4 legs, or no armies and legs) them it will have disadvantage on ability checks. It will not attempt to copy what the caster  is saying  but will open and close its mouth. It can not cast a spell be copying by  the caster, but it can make an attack at disadvantage. If the caster is attempting to get the creature to manipulate an object the caster must make a slight of hand check . If the caster does not move the creature will not have to make the save.

On a failed check to copy the caster save the creature will take 5d6 psychic damage. The creature can repeat it wisdom save at the end of each its turn. The creature may repeat the wisdom save to break free before it puts it self in danger (such as walking into a pit of lava or off a cliff) . The creature will not avoid attacks of opportunity. 

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

swpeloquin

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