The target is wracked with the pains of severe age, as if the life is being sapped away. There is a visible line of greenish energy emanating between the caster and the target until the spell ends.
The target makes a Constitution Saving Throw or take 2 points of Exhaustion, causing the target to have disadvantage on ability checks and their speed is halved for the duration.
The creature must make an Intelligence Saving Throw at the beginning of every turn. If they are being threatened they get advantage.
On a fail, they forget any magic they could cast, and are reduced to Level 2 Spell Slots and below only for 1 round. On a success they can take take their turn normally.
At Higher Levels: When cast with a spell slot of 5th or higher, the total exhaustion becomes 3 and they become blinded and deafened.
* - (A bone from a corpse 100 years old or older)
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