Level
9th
Casting Time
1 Action Ritual
Range/Area
Sight
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic (...)

With intense willpower and focus, the user snaps their fingers and exacts a heavy price from all nearby life. Every living creature or plant of the caster's choice in range must make a percentile save: below 50%, they take 10d4 Necrotic damage, and an additional 20 Necrotic damage if they weren't killed by the rolled damage. You can choose to suffer one level of exhaustion to either raise the percent threshold by 5% or increase the rolled damage by 1d4.

Creatures killed by this spell crumble away into dust, and are unable to be revived outside of divine intervention while you possess the material component of the spell. You cannot cast this spell while exhausted by any means, and after the first time you cast it, you must use the exact same material component(not a replacement or substitute, unless the component was destroyed) for each of your subsequent casts of the spell. If you die as a result of casting this spell, your alignment changes to Lawful Evil.

* - (golden gauntlet set with a sapphire, a ruby, an emerald, a topaz, an amethyst, a beryl)

Spell Tags: Damage

Available For: Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Warlock (Legacy) - The Undying Wizard (Legacy) - School of Necromancy (Legacy)

Uskius

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