Release your latent psychic power and ascend to a higher mental state by harnessing the energies of the cosmos.
For the duration you gain a flying speed = to you movement speed and your mental statistics cannot be reduced.
As a bonus action you may exert your will over 1 creature or object that you can see. When used on a creature they must make a contested Strength ability check against your Spell Casting modifier. If they're Huge or smaller they have disadvantage. If they're Large or smaller you have advantage. If you win you can move the creature 90ft in any direction that doesn't go beyond 180ft. Until your next go they're restrained. On subsequent go's you can exert your will again for free to keep the creature restrained by repeating the check. As a bonus action you may crush the creature in your grip. They must make a Strength saving throw or take 4d8 Magical Bludgeoning damage and on a fail they are half as much.
When used against an object, it can be used to lift an object up to 25000Ib. If the object isn't worn you can instantly move it up to 90ft in any direction, but no further than 360ft away from you. If it is worn, you must make a contested Spell Ability check against their Strength, on a success removing it from their grasp.
You can also exert fine controls on small objects to open doors and pick up objects etc.
You may have a number of creatures/objects under your control = to you Spell Modifier.
As a reaction you may restrain a creature trying to attack you with a melee attack - where they must make a Strength saving throw against you Spell DC and on a fail their attack misses and they're restrained until the end of their next turn. You may also use your reaction to reduce the damage of an incoming projectile by 2d10+ Spell Modifier.
When the spell ends you release a destructive blast of psychic energy. Everyone within 30ft must make a Constitution saving throw or take 3d6 Thunder damage and 3d6 Force damage, or half as much on a success.
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