Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
2 Minutes
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Compulsion (...)
A creature within range with an intelligence greater that 6 must make an Intelligence Saving throw versus the caster's Spell Save DC. A target who fails the save is unable to speak beyond unintelligible stammering, in addition their mind is clouded preventing them from thinking, assessing, or understanding. Taking damage while Befuddled ends the effect early.
After the spell ends, the target cannot remember being befuddled, nor can they remember a minute before either.
Casting this spell at a higher level increases the duration by 5 minutes per spell level above 2nd.
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