To cast this spell, your partner or yourself must hold their action while joining hands with one another, and on their/your turn, you must either spend one 3rd level spell slot, or two 2nd level spell slots (one from each person).
A blue ember flashes from you and your partner's fingertips to a point you choose within range and then blossoms out into neon blue and red vines that streak around and slash at foes in their reach, leaving their wounds glowing neon. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 force damage on a failed save and have advantage on the next attack roll against them, or half as much damage on a successful one.
The vines spreads around corners, and leaves everything in it's wake covered in glowing red and blue fluid for 1d4 rounds.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (the power of love(?))
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