Level
6th
Casting Time
1 Action
Range/Area
120 ft. (30 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

You summon a column of soft rain, mist, and electrified air in a 60-foot-tall cylinder with a 30-foot radius centered on a point you choose within range that lasts until the spell ends. The area is lightly obscured and it must be oriented vertically.

Until the spell ends, on each of your turns, you can use an action to strengthen the spell with your magic. If you do, the radius of the area grows by 10 feet for the duration. This cannot extend the radius beyond 60 feet.

At the end of each of your turns while the spell lasts, lightning pulses, and each creature in the area must make a Dexterity saving throw. On a failed saving throw, a creature takes 3d8 lightning damage, or 6d8 lightning damage if you cast the spell this turn or you used your action to strengthen it this turn. On a successful saving throw, a creature takes half damage.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the maximum radius for the area increases by 20 feet for each slot level above 7th.

Previous Versions

Name Date Modified Views Adds Version Actions
12/19/2020 2:02:48 PM
207
20
1.0
Coming Soon

Spell Tags: Damage Environment

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

BenevolentEvil

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