Healing flames radiate from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 1d4 hit points, or a target must succeed on a Dexterity saving throw or take 1d4 fire damage. The aura ignites any flammable objects in the area that aren't being worn or carried. The aura provides bright light within the 30-foot radius and dim light for an additional 10 feet.
When you cast this spell using a spell slot of 3rd level or higher, choose Empowerment or Discipline.
Empowerment: When you cast this spell using a 2nd level slot, Healing or damage increases to 1d6. When you cast this spell using a 4th level slot, Healing or damage increases to 2d6. When you cast this spell using a 6th level slot, Healing or damage increases to 3d6. When you cast this spell using a 8th level slot, Healing or damage increases to 4d6. When you cast this spell using a 3rd, 5th, 7th or 9th level slot, add your spellcasting modifier to the equivalent d6 value of the previous even-numbered spell slot
Discipline: When you cast this spell using a 4th level spell slot, the casting time is increased by 1 minute. When you cast this spell using a 6th level spell slot, the casting time is increased by 2 minutes. When you cast this spell using a 8th level spell slot, the casting time is increased by 3 minutes.
* - (A Blessed weapon or piece of armor)Previous Versions
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