You create a wall of crackling, blue-white energy on a solid or liquid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 8 feet thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 8 feet thick. The wall lightly obscures creatures and objects behind it and lasts for the duration. When the wall appears, each creature within its area must make a Constitution saving throw. On a failed save, the creature takes 3d6 lightning damage, or half as much damage on a successful save. A creature predominantly wearing or made of a conductive material such as metal or water takes a -2 penalty to the saving throw.
A creature that enters the wall for the first time on its turn or ends its turn there must make a Constitution saving throw. On a failed save, the creature takes 2d4 lightning damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn't stunned. A creature predominantly wearing or made of a conductive material such as metal or water takes a -2 penalty to the saving throw.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 1d6, and the sustained damage increases by 1d4, for each slot level above 3rd.
* - (70 gp worth of silver or gold dust)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/24/2020 12:34:48 AM
|
9
|
0
|
1
|
Coming Soon
|
|
|
4/24/2020 2:20:00 PM
|
4
|
0
|
1.1
|
Coming Soon
|
Comments