With a twitch of the wrist and a tug against the very existence of your target, you drag forth a creature you can see within 60 feet to be ensconced in your grasp. The target cannot be of a size class larger than you; if the spell targets a larger enemy, it is dispelled with no effect. If the spell succeeds in taking hold, the target must make a Constitution saving throw. The target takes 2d6 force damage on a failed save, and is pulled to an empty, safe space within 5 feet of you. On a successful save, the target is not pulled and only takes 1d6 force damage.
Upon moving into the space with you, the target is considered both grappled and restrained. The DC for escaping the grapple/restraint is 10 + your spellcasting ability modifier + your strength modifier.
* - ((A silver chain and a pair of obsidian shards worth at least 150gp))
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