You attempt to gain control over an animal's senses, allowing you to see through its eyes. The animal must be within your line of sight during the casting of the spell, and must be willing or under your control. You can also use your Animal Handling skill to calm the creature into submission, in which case the spell automatically succeeds.
On a successful casting of the spell, you gain the ability to see through the chosen animal's eyes as if you were in its location, and you can hear any sounds it makes. You can use your action on subsequent turns to switch between your own senses and the animal's senses, or to move the animal's body within its normal movement range. If your concentration is broken or if you deactivate the spell, you lose the ability to see through the animal's eyes.
If you attempt to cast the spell on the same creature again after your concentration is broken or you deactivate the spell, the creature has advantage on the saving throw, unless it is willing.
On a failed casting of the spell, the creature becomes aware of your attempt to invade its mind and may flee from you or attack you, depending on its nature and disposition. If you attempt to cast the spell on the same creature again, it has advantage on the saving throw.
Note: The spell is limited to animals and does not grant any control over the animal's actions beyond what a normal animal can do. The duration is concentration, up to 1 hour, which means the caster needs to maintain concentration to continue using the spell. Additionally, the animal must be willing or under the caster's control, which adds a limitation to prevent abuse. The use of Animal Handling skill to calm the animal and automatically succeed on the casting allows for player agency and creativity in gameplay.
Level
5th
Casting Time
1 Minute
Ritual
Range/Area
Unlimited
Components
V, S, M *
Duration
Concentration
1 Hour
School
Divination
Attack/Save
WIS Save
Damage/Effect
Comments