You summon earthernkin elementals in unoccupied spaces of your choice within range. The earthernkin obey your verbal commands but are controlled by the GM. When casting the spell you may issue a command. If you wish to change your command you can do so as a bonus action on your turn. The earthernkin enter the initiative order immediately after your turn but are unable to take actions for one round after they are summoned. (Note: They can still take Reactions). When the spell ends, the earthernkin are destroyed.
Choose one of the following:
- One Earthernkin Riding Turtle (CR 2)
- Two Earthernkin Magisters (CR 1)
- Four Earthernkin Stalagknights (CR 1/2)
- Eight Earthernkin Volcanlings (CR 1/4)
**At Higher Levels:** When you cast this spell using certain higher-level Spell Slots, you may choose one additional option at the 5th level, two at the 7th level, and cast all options at 9th level.
* - (Loose Stone or Earth)
Comments