Level
9th
Casting Time
4 Actions
Range/Area
Touch
Components
M *
Duration
1 Round
School
Evocation
Attack/Save
CON Save
Damage/Effect
Combat

The caster must be at Full HP and have a Titanium wind chime in hand to begin casting. Upon casting, the caster cannot use any other spell or attack for 4 rounds, if the caster is attacked or attempts to cast another spell, this spell is detonated, those within 5 feet of the caster takes 5d10 points of damage from the backlash, the caster's HP is taken down by how long the spell was concentrated on, 1 round equals 1/4 HP gone, 2 rounds equals 1/2 HP & 3 rounds equals 3/4 HP gone, the caster cannot regain HP until AFTER combat has ended. Should the caster successfully make it all four rounds without interruption, they then must make a touch attack against the opposing Touch AC, if successful, the spell goes off, dealing damage equal to the casters HP plus remaining life force, the caster dies within the aftermath of this spell.

* - (Max HP, Character's Life force (Current Age to Normal Death Age), and 1 Titanium wind chime.)

Spell Tags: Combat

Available For: Druid (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

VarnicStormclaw

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