Level
8th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Bludgeoning

You point at a creature you can see within range, and a powerful gust of wind blows in and carries it away. You push the creature up to 60 feet in any direction, including off the ground and into the air. Until the spell ends, the creature is restrained by the swirling wind.

While restrained in this way, the target does not fall, it takes 4d10 bludgeoning damage at the end of each of its turns, and you can use a bonus action on each of your turns after the first to push the target up to 60 feet in any direction, including through the air.

The target can use its action to attempt to escape. It makes a Strength or Dexterity check (its choice) against your spell save DC, rolling with advantage if it has a flying speed. On a success, it frees itself. Once a creature is no longer restrained by the spell, it falls if it is still aloft, unless it can stop the fall.

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

BenevolentEvil

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