Level
6th
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Acid (...)

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have immunity to the triggering damage type until the start of your next turn. Also, the first time you hit with an attack (spell, melee, ranged, anything) on your next turn, the target takes extra damage of the triggering type equal to half to damage you would have taken, and the spell ends.  However, if you are dealt more than fifty of the triggering damage, this ward only blocks fifty and the rest gets through (therefor, only 25 damage dealt).

* - which you take when you take acid, cold, fire, lightning, or thunder damage

Spell Tags: Damage Buff Negation Combat Warding

Available For: Druid Sorcerer Warlock Wizard

LordShadowthorn

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