Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S
Duration
Concentration 5 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

You cause an object to be imbued with arcane energy. As a bonus action, you can detonate the arcane energy. All creatures within a 5-foot-radius must make a Dexterity saving throw. On a failed save, the target takes 1d8 force damage, on a successful save you take half as much damage.

To detonate the user must say a synonym for detonation.

You cannot imbue living creatures with arcane energy.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spell Tags: Damage

Available For: Sorcerer (Legacy)

MrWongChong

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