Level
4th
Casting Time
1 Hour Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You gain the service of a daemon, an extension of your soul that takes an animal form you choose. Appearing in an unoccupied space within range, the daemon has the statistics of the chosen form, though it is a celestial, fey, fiend or aberration (your choice) instead of a beast. Depending on the type, this spell has an additional component, worth 50 GP, which is consumed.

  • Celestial: holy water or silver and iron filings
  • Fey: rare mushrooms
  • Fiend: the blood of a humanoid
  • Aberration: an intricate sculpture with complex geometry made of glass or crystal

Your daemon acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn.

When the daemon drops to 0 hit points, it disappears, leaving behind no physical form, and you take damage equal to its maximum hitpoints. It reappears after you cast this spell again.

While your daemon is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your daemon's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the daemon has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your daemon. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one daemon at a time. Finally, when you cast a spell with a range of touch or self, your daemon can deliver the spell as if it had cast the spell. Your daemon must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

* - (clay, ash, and mandrake root and one special component worth 50 GP, all of which the spell consumes.)

Spell Tags: Summoning

Available For: Warlock (Legacy) Wizard (Legacy)

Fisyx

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