Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)

A manifestation of magical force forms on your body that act as a conduit to enhance your attacks and spells. Upon casting, choose a damage type to empower yourself: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. You determine what the manifestation looks like with minor magical effects (that do not alter game statistics), this can be moving patterns, glowing, etc.

Until the spell ends, you deal an extra 1d6 of the chosen damage type whenever you make an attack roll or cast a spell that deals damage.

If you cast this spell again on yourself the previous casting is dispelled and the new casting takes effect.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you do not need to concentrate on this spell for the duration.

Spell Tags: Damage Buff

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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