Using a free hand, the caster begins to concentrate their magical energy and swirling purple light brightens up the area around them. Up to three creatures within range must make an Intelligence saving throw. It is an automatic success if the creature has true sight. If the target(s) fail, a phantom double of them appears in front of the caster. These duplicates are invulnerable and take no damage or conditions. If the duplicate creature remains on the targeted creature's turn, they must make an intelligence saving throw before taking their action. On a failure, the creature takes 8d4 psychic damage. The saving throw does not count as their action. The phantom duplicate disappears if the targeted creature is killed, the duration of the spell ends, or if the caster loses concentration in any form. While concentrating on this spell, the caster's speed is halved and can not use any spells, weapons or items that require two hands.
At higher levels: For each spell slot used above fifth for casting this spell, damage increases by 1d4. At 7th level, one additional creature can be targeted for a total of 4. At 9th level, one additional creature can be targeted for a total of 5.
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