Level
4th
Casting Time
1 Reaction *
Range/Area
Self
Components
V, M **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
You gain the ability to temporarily ignore terrible wounds and sustain your life with magic that protects you from death. Your hitpoints are reduced to 1 instead of 0 by the triggering attack. Until the start of your next turn you have advantage on death saving throws.
* - when an attack reduces you to 0 zero hit points ** - (a diamond worth at least 1000 gp, which the spell consumes)
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