Upon activating this spell, a random thing happens that could either help you...or seriously harm you. This could be an uncommon or even rare magic object. Or even something to help you in combat. You are supposed to roll a d12 to determine what outcome you get, which is 6 good things and 6 not so good things.
d1- Gain a Tan Bag of Tricks.
d2- Recieve a coin that lets you use any type of damage, fire, necrotic, etc. The damage amount is 2d8+1, you can choose to use this coin on any living thing. It goes away after a single-use.
d3- Take 30 damage or roll a wisdom check of 13 to prevent this.
d4- Immediately be frightened.
d5- Get +1 to your Strength modifier for the entire day.
d6- Get the magic "Boomerang, +2".
d7- Recieve the "Berserker Axe" (it's not as good as it sounds)
d8- Get 10 plus temporary hit points for the entire day.
d9- Choose to learn any skill of your choice, like animal handling.
d10- Immediately get a duo of dire wolfs wanting to kill anything they see...summoned right in front of your face.
d11- Have a very old, blind, merchant summoned in front of you! That sells items that are cursed and are trying to kill you that you are not aware of.
d12- Instant death, have a disadvantage on all death saving throws. At least you get to summon back with full health if you...somehow succeed.
* - (A real five leaf clover, and just a single gold coin.)
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