Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Control

Choose a humanoid that you can see within range. The target must succeed on a Constitution saving throw or be controlled by you for the duration.

While a creature is controlled by you, you may use a bonus action on your turn to direct the movement of the creature, up to its movement speed, and direct it to make one melee attack against a target that you choose, if there is one in range. 

At the start of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target and you take 3d10 necrotic damage. On a failed save, the creature takes 3d10 necrotic damage and remains in your control for the duration.

If the target drops to 0 hit points due to this damage, then the creature remains in your control for the duration and may no longer make Constitution saving throws at the start of its turn.

 

 

Spell Tags: Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

WildestJonathan

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