You summon a fey spirit that takea the form of a beast and appears in unoccupied spaces that you can see within range.
- One Shadow Beast
The beast is also considered fey, Chaotic, will take the form of a Dire Wolf, Warg, Panther. Bear and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creature is friendly to you and your companions. Roll initiative for the summoned creature, which has its own turns. It will obey any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it will defend itself from hostile creatures, but otherwise take no actions.
Medium fey, chaotic
Armor Class 15
Hit Points 90 (12d8 + 36)
Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (–2) | 20 (+5) | 17 (+3) | 14 (+2) | 14 (+2) |
19 (+4) |
Saving Throws Dexterity +7, Constitution +6
Skills Stealth +7
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Umbral, Void Speech, Undercommon
- Magic Resistance. The shadow beast has advantage on saving throws against spells and other magical effects.
- Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom(Perception) checks that rely on sight.
- Multi-attack. The shadow beast makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage.
- Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) slashing damage.
* - (Tooth or Hair and Charcoal)
Previous Versions
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2/12/2020 6:22:17 PM
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6
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1
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2/12/2020 6:32:13 PM
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8
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0
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3/18/2020 4:10:13 AM
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48
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0
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4/17/2020 6:17:36 PM
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46
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0
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4/30/2020 12:50:32 AM
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59
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0
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3.0
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Coming Soon
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