As you pull at people's physiology you send the necrosis surging toward 3 targets that you can see that are within range (they can be the same person) dealing 6d6 + 4 necrotic damage on a hit, also on a hit the Target must make a CON saving throw, if they fail they are Paralysed for three rounds. If the target dies from the attack everyone in a 5ft area must succeed on a DEX saving throw or take 3d4 + 2 piercing damage from the splinters of there bones.
On a miss the target takes 2d6 bludgeoning damage.
Anything without bones or any semblance of bones is immune (undead can still take damage and constructs' supports count)
All effects and damage stack so if the caster were to direct all their surges at the same person they would role separate attack roles for the separate 6d6 + 4 damage roles and the target would make separate CON saving throws for each hit, against the paralysation, if they fail on all of them the paralysation lasts for the amount of surges x 3 rounds. Also the target will take a 2d6 damage per miss. IF they die from the attack the surrounding people (within a 10ft radius sphere) must succeed on a DEX throw per attack that hit the target or take 3d4 + 2 per attack that hit.
* - (a piece or splinter of bone)
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