Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self (5 ft. )
Components
S
Duration
Concentration 1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Combat (...)

conjure one weapon of which you are proficient into your hand. this weapon disappears at the end of your turn if you are not holding it or if you have no ammunition for it. The weapon sheds a color of your choice, of dim light in a 5ft radius.

Spell Tags: Utility Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

GapeSvent

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