Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
5 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
You charge a melee weapon you are wielding with the dramatic tension that builds up during a battle. You may release this energy whenever you hit an enemy with a melee attack to deal a bonus 1d8 thunder damage. Releasing the energy in this way ends the spell. At the end of each of your turns, if you didn’t release the spell’s energy into your attack, it continues to build. The thunder damage increases by 1d8.
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